Microsoft Games are still working better on PlayStation 5, concludes Digital Foundry

Microsoft positions Xbox Series X as the most powerful console in the market. However, the latest multi -platform releases of the company contradict PR: even the internal releases of the Xbox family work on the PlayStation 5 a little better than “Houses”.

I dismantled the current situation Thomas Morgan (Thomas Morgan) from Digital Foundry. This is what results he came to:

Hi-Fi Rush

However, there is one strange feature – the resolution of shadows on the PlayStation 5 is higher than on Xbox Series X and even PC.

Ghostwire: Tokyo

Although the version for the XSX was released a year later than the PS5 and is done well, it still lags behind the version for the competing console:

In the performance mode, the PS5 version for PS5 is larger than FPS in similar scenarios than the XSX-the situation is somewhere around 88 frames versus 80 frames.

Look at the reflection in a puddle.

Look at the shadow from the rack – on XSX it is incorrectly calculated.

Pentiment

When the game reached the PS5, only on this platform there was a 120 fps mode. Due to the features of the picture and gameplay, this mode is not something significant, but it is still strange that it appeared only on PS5. Patch with 120 FPS for XSX came out later.

But in the introductory screensaver, which “drops” performance on PS5 up to about 98 FPS, XSX more steadily withstands 120 FPS.

Conclusions

There is a multi -platform that really works better on XSX – for example, A Plague Tale: Requiem in performance mode and Resident Evil Village In the trace mode of rays.

However, from the point of https://nongambancasinos.co.uk/review/love-casino/ view of PR, it is strange that the PS5, which in theory is inferior to XSX in terms of the power of the video chip and processor, still often shows the results better than the console Microsoft, speaks Thomas Morgan.

This is especially surprising in the games that the studios release Microsoft -It would seem that they should be convinced that the version for Xbox Series X works at least the same as on the PlayStation 5.

Soon the PlayStation 5 will also be released Sea of ​​Thieves And Grounded – Both games, like Hi-Fi Rush, made on Unreal Engine. There it will be possible to evaluate whether this strange trend will continue when the games Microsoft They work better on the console of a competitor (albeit not much).

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Ghostwire: Tokyo

Pentiment

Hi-Fi Rush

The best comments

Here Starfield will be released on PS5 and then it will be revealed ™

I recall in the context of this news the words of Jim Ryan in court on Microsoft+ActibLizz that Microsoft will specially make versions of Call of Duty for PlayStation technically worse than others. Apparently, Microsoft thus prove that they have no similar intentions

You are kidding, probably?)

There are no dry numbers. Most likely, Sonya herself worked, they often participate in technical terms when porting (the same Sea of ​​Thefs helped to portle), so I think they helped with optimization. T -shirts have already proved more than once that they were almost a side of the quality. To Gampass and so it will do

If you evaluate naked values, then yes. PS5 has 10 teraflops, in boxing 12, but many people forget about other characteristics. For example, with the same number of ropes, the PS5 has a higher frequency of the graphic nucleus, and therefore a higher rate of rasterization, this is the first. Secondly, PS5 noticeably more often cleans the cache, which greatly reduces the costs of RAM, in addition, 6 gigabytes of the RAM in a box on a narrow bus in 192 bits, which aggravates the situation. Thirdly, L2 cache let it be more than a megabyte in boxing and more, but it is not enough to serve the 52 cu of the unit enough well, and accordingly, each separate cache block is produced less than the PS5. Even worse that boxing has the same L1 cache as PS5, which means that this aspect of the case is even worse. All this creates a bottleneck, which stupidly prevents the boxing.

Here is just Gostieir out of this assumption is knocked out

Specially installed Hi-Fi Rush and found this place from the screenshots of Digital Foundry. And really, the shadows are not finished. But for all that deliberately-Dawnnnude schedule, (such a stylistics), at least ten times you will not notice the game and you really need to look out the differences with a magnifying glass) the shadows here are drawn (a map of the shadows), and not real (reiterating), so it seems that for the pitch to the developers to draw them simply lazy)
(In the upper left corner of statistics, where it is clear that even on my not the strongest iron, the yoke in 2k loads the card even by half, but 1/5 percent, issuing 140 FPS)

And what’s the strange? Porting, this is a time -consuming process. Where the working builds are tested. There are some optimizations and improvements that have been lost or impossible during basic production. They squeeze what they can when they collect builds for the port.

If during the years of 2006-12, a multi-platform projects with unstable or small FPS were released on the third Sonya, on the boxing, it was better to get better. Then for the trace. The generation came out of Shadow of Mordor, Jedi Survivor, where there were similar problems. Now the situation has become better, to the release versions except that the frizes suffer (Robocop-Rogue City).

So the problem can still reach because of the XSS, since PC and the box (and this is Win+DX), they just made one version on all (s, x, PC), that’s the situation with the shadows, Tokyo

Maybe it is, but it does not make the situation better.

But wasn’t the news that HiFi Rush was made in the 20th year, maybe then there was already GHTL a prevaling version for PS5?
So the problem can still reach because of the XSS, since PC and the box (and this is Win+DX), they just made one version on all (s, x, PC), that’s the situation with the shadows, Tokyo

Were the shadows just “painted” who would draw them so crookedly? I think the guys from DF understand the difference. The shadow of GG is clearly dynamic – if the shadows of the fence are drawn, then the shadow from the hero should be overlapped and this will be noticeable. You can check.

PS5 is A Superior Console, Same as Sony Engineers Compared to M $ ‘S, Duh.

I did not understand about comparison in the pictures, because the reflection and shadows on X seem to me more detailed

It’s really embarrassed somehow embarrassed, the bald dashed as an abnormal one and tried to pack and knock on Filimon, and the T-shirts took their “eczes” on the curling iron. Which of us could imagine this.

No wonder. Series X weaker PS5, so that Microsoft would not position.

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